This book re-evaluates the way we examine today's digital media environment. By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis. Using the exemplars of alternate reality gaming and fan studie[...]
Fans are everywhere: from Fifty Shades of Grey to Veronica Mars , from Comic-Con to sitcom, from niche to Geek Chic, fans are becoming the most visible and important audience of the twenty-first century. For years the media industries ignored fans and fan activities, but now theyAEre paying attentio[...]
The Dark Knight and the Man of Steel uncover a plot by the Toymaster to use a secret, potentially deadly element in his new video game - the characters created by players manifest in real life! Now a world-wide network of players must team up to create the most powerful, skilled Super Heroes imagina[...]
This book examines the link between social inequality and child development. Chapters also explore how men and women of varying social and economic statuses follow trajectories of marriage, divorce, employment, and extramarital births. The book considers the efficacy of current programs and policies[...]